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Dead Rising 2

 
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Dead Rising 2
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kaka2010
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Joined: 29 Oct 2010
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It’s been a few months since news of Dead Rising 2 came shambling out of Capcom’s offices, and we’ve finally gotten the chance to play it. At an event in Tokyo, gamers from around the world got to test the game’s single-player mode out for a while before squaring off in the competitive multiplayer mode, Terror is Reality. Rather than simply plop a few more players alongside new protagonist Chuck Greene and call it good, Capcom and Blue Castle Games have devised a separate experience that’s completely bizarre, gratuitously violent and an absolutely welcome addition to Dead Rising.

In the single-player demo, players got to explore one of Fortune City’s casino environments. The place was filled with American themes, from a BBQ restaurant to a Hard Rock Café knockoff. It was also completely overrun with zombies. Fortunately, there were plenty of weapons on hand to help clear them out. Some were already known, having been revealed alongside the game. The paddlesaw, a canoe paddle with chainsaws attached at each end, was a satisfying and gruesome way to wade through teeming crowds of undead. Weapons like chainsaws and pipes felt downright vanilla in comparison. Machine guns showed off the new run and gun mechanic, which allowed players to walk around while firing weapons. It’s a pretty obvious addition for western audiences, but we’re glad to have it late than never.

Of course, it’s still Dead Rising. That means access to a plethora of wacky new weaponry, too. Some of the new additions included a wheelchair that could be pushed through mobs (like the parasol in the first game), and it even attracted a few accidental passengers along the way. Paintings can be slammed over the heads of the undead, leaving their arms pinned helplessly at their sides. A hobby horse looks harmless until you see it impaling a ghoul. Weapons can be used by pressing the X button for regular attacks or by holding the button down longer to use stronger attacks. A chef knife might produce a flurry of slashes, or a psychotic chest-stabbing, depending on player preference.

In the demo, we had 10 minutes to kill 300 zombies. Once we did that, we unlocked a special prize—a fully weaponized wheelchair. With that, Greene was able to scoot along, firing three machine guns simultaneously. The unlimited ammo helped carve a path through the masses, too. We easily racked up 150 more kills in two minutes.

One of the mysteries around the announcement of the sequel was how the introduction of in-game currency would affect gameplay. The scope of Dead Rising 2’s economy still isn’t completely known, but we did see a little bit of it in effect. A mechanical bull sat prominently in the middle of one area, and after paying $1,000, Greene could ride on it. At that point, a little button-pressing minigame popped up as he did his best to stay atop the device. If Greene finds himself lacking money, he can pick up cash from the ground, by breaking cash registers or other methods. One that we saw in action was a cash-grab booth. After entering the glass enclosure, money started blowing around the phone-booth sized box. Pressing the A button rapidly allowed Greene to snag more loot.

Once we had our bearings, it was time to check out the new multiplayer. Terror is Reality, the multiplayer mode, is also the name of an in-game reality show. In a world overrun by zombies, what else is there to do but kill them for the entertainment of mass audiences? In a cross between the Running Man and American Gladiators, four helmeted players compete in four rounds to kill as many of the undead as possible. There’s more to each minigame than just wanton destruction, though. Well, sort of. Here are four that we saw. Capcom says more are in the works, so consider this a sneak preview of sorts.

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