Gamers have a tendency to exaggerate; in the heat of discussing a game, it’s common to hear someone claim that this RPG features endless upgrade combinations, or that FPS has a million different guns to choose from. Such statements are not meant to be taken literally, but are rather a sign of the speaker’s excitement about an upcoming game. After playing a preview build of Borderlands, it’s safe to say we’re excited about it, and if we told you the game had a million guns you could buy, sell, and eviscerate bad guys with, it would still be inaccurate; according to Gearbox’s President Randy Pitchford, the last weapon count for the game was 17,750,000, a number far greater than any development team on the planet could create by hand. And while we don’t know yet how big Borderlands will be (the preview build was just a small chunk of the overall world) it was chock full of Mad Max-like bandits, badass alien beasties (some literally named Badass, an enemy rank in Borderlands), and demented psycho midgets. If that sounds insane, that’s Borderlands.
There are a lot of other interesting features that we could tell you about the game, information that has been slowly revealed and endlessly regurgitated during the game’s development cycle. All you really need to know about Borderlands (besides that humongous, procedurally generated arsenal) is that it’s an open-world FPS/RPG hybrid that Pitchford hopes is as addictive and engrossing as Diablo or World of Warcraft. It looks like the Gearbox team might have met their goal too – there’s so much to do that we had set two of our editors loose on the game. Here are our first impressions.
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