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Heroes of Newerth

 
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Heroes of Newerth
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kaka2010
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Joined: 29 Oct 2010
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[Welcome to Indie Week at gameinformer.com. We’ve got a full seven days of indie game coverage leading up to the 2010 Independent Games Festival Awards. Check the hub daily for new previews, interviews and other coverage of the top independent games of the year.]

Fully deserving recognition for technical prowess, the size, scope and avid community supporting Heroes of Newerth make it an intimidating game to infiltrate. A large scale, session-based, multiplayer action-RPG, Newerth was heavily influenced by the popular Warcraft 3 mod, Defense of the Ancients. S2 Games believes that the familiar play style coupled with graphical and gameplay improvements will excite fans.

In Newerth players divide into two teams of five, all hero units. Players have a diverse roster of heroes to choose from, both Legion and Hellbourne, each with a focus on agility, intelligence or strength. After selecting a team, AI-controlled armies aid you in your cause, helping destroy the opposing team’s base. Players gain experience and gold with each skirmish, which can be traded for upgrades and items to improve the strength of your character – fairly standard RPG stuff.

Since team play is such an integral part of Heroes of Newerth, S2 Games focused heavily on implementing a strong matchmaking system, in-game Voice-Over-IP controls, and clan support. Heroes of Newerth also supports a stat-tracking system and ladder rankings.

On the technical side, S2 touts several engine advantages, such as game reconnection (so that games aren’t forfeit if someone loses their connection), leaver protection, client-server netcode, re-bindable hotkeys and the aforementioned built in Voice-over-IP.

One of the more deep and complex IGF finalists, it’s easy to see why Heroes of Newerth is being recognized for technical achievements.

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